How it works
Every game is based on something children already know — with a slight educational twist. Each one runs on a deck of cards you control — this week's spellings, that tricky times table, the topic you're mid-way through. Build one in a minute or grab a ready-made deck, and the game turns your content into whole-class retrieval practice aimed at exactly what your class needs.
Paste your own words or Q&A in under a minute — or pick from 105 ready-made curriculum decks. You decide what's on every card.
The same deck plays in Summit, Pairs, Bingo and more. One set of questions, nine ways to practise.
Teams compete, every answer moves the game on, and you see who's secure and who needs another go. No accounts, no pupil data.
Live, animated games with movement on the board.
Print a class set, then run the call screen on the whiteboard.
Decks are stored only in your browser's localStorage — no names, answers, or game results ever leave the classroom device. This is a safeguarding feature by design.
Want the thinking behind the games? MindMaps Game-On is part of the MindMaps family — coaching, classroom tools and CPD built on the same map.
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