How it works

You pick the topics. The games handle the recall.

Every game is based on something children already know — with a slight educational twist. Each one runs on a deck of cards you control — this week's spellings, that tricky times table, the topic you're mid-way through. Build one in a minute or grab a ready-made deck, and the game turns your content into whole-class retrieval practice aimed at exactly what your class needs.

1

Choose or build a deck

Paste your own words or Q&A in under a minute — or pick from 105 ready-made curriculum decks. You decide what's on every card.

2

Drop it into any game

The same deck plays in Summit, Pairs, Bingo and more. One set of questions, nine ways to practise.

3

Play on the whiteboard

Teams compete, every answer moves the game on, and you see who's secure and who needs another go. No accounts, no pupil data.

Play on screen

On-screen

Live, animated games with movement on the board.

Print & play

Off-screen

Print a class set, then run the call screen on the whiteboard.

Safeguarding by design

No pupil data. No accounts.
Nothing leaves your browser.

Decks are stored only in your browser's localStorage — no names, answers, or game results ever leave the classroom device. This is a safeguarding feature by design.

Want the thinking behind the games? MindMaps Game-On is part of the MindMaps family — coaching, classroom tools and CPD built on the same map.

Explore MindMaps