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Treasure Coordinates

A whole-class coordinate game. Each pupil secretly draws objects on their own printed 10×10 grid. You call squares from the whiteboard; any pupil with an object on a called square raises a hand and uses that object's action. Most treasure points wins.

1 · Mode

Curriculum mode draws a question each time a square is called — pupils answer before using an action. Pure strategy is just coordinates, objects and actions.

2 · Choose your deck(s)
No decks chosen yet.

Pick one deck or mix several. Any deck works — the question is the action-gate.

3 · Difficulty
4 · Answer mode
5 · Objects in play

Tick the objects for this game — only these print on the pupil pack and show on the caller. The Core 6 are on; the rest are higher-swing extras.

6 · Treasure chest values

Each pupil splits 20 points across their chests however they like — big chests are juicy targets.

7 · Pupil packs

Pupils always need a printed grid. Open the print pack and run Print / Save as PDF — one writable grid, the object key and the rules per pupil.

Choose a deck for curriculum mode, or switch to pure strategy.

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