Treasure Coordinates
A whole-class coordinate game. Each pupil secretly draws objects on their own printed 10×10 grid . You call squares from the whiteboard; any pupil with an object on a called square raises a hand and uses that object's action. Most treasure points wins.
1 · Mode
Curriculum (deck-gated)
Pure strategy (no questions)
Curriculum mode draws a question each time a square is called — pupils answer before using an action. Pure strategy is just coordinates, objects and actions.
2 · Choose your deck(s)
Choose deck(s)…
No decks chosen yet.
Pick one deck or mix several. Any deck works — the question is the action-gate.
3 · Difficulty
Card difficulty
Support
Core
Mixed
Weighted
4 · Answer mode
Reveal
Multiple-choice (A–D)
5 · Objects in play
Tick the objects for this game — only these print on the pupil pack and show on the caller. The Core 6 are on; the rest are higher-swing extras.
6 · Treasure chest values
Split a budget
Free 1–10
Fixed printed
Each pupil splits 20 points across their chests however they like — big chests are juicy targets.
7 · Pupil packs
Pupils always need a printed grid. Open the print pack and run Print / Save as PDF — one writable grid, the object key and the rules per pupil.
Print pupil packs…
Start caller →
Choose a deck for curriculum mode, or switch to pure strategy.